Teaching coding and microcontrollers to young people through virtual Escape Rooms
Erasmus+ KA2-Strategic Partnership in Youth
2021-1-FR02-KA220-YOU-000028696
12/2021 - 12/2023 (24 months)
216.246,00 €
Greece, France, Cyprus, Croatia
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CODER
CodER aims to address youth unemployment by giving them access to training relevant to the labor market’s needs. Basic programming knowledge is a skill needed in every field discipline nowadays, from social sciences to business and entrepreneurship. The objective is to use escape rooms appropriately to positively impact young people’s engagement and learning in programming and microcontrollers. The aim is ERs to be converted into effective and efficient educational tools, which take into consideration the validated results of the already existing research, and which simultaneously employ various synchronous digital tools, such as online courses and interactive platforms, digital gamified processes, digital media, VR Elements, apps, QR codes, etc.
Objectives of the project
- Enable young workers to gain knowledge in programming and microcontrollers and then transfer this knowledge to young people through non-formal education and using innovative methods like escape room creation.
- Address youth unemployment by giving them access to training relevant to the labor market’s needs.
- Use escape rooms appropriately to positively impact young people’s engagement and learning in programming and microcontrollers.
Convert escape rooms to effective and efficient educational tools.
Expected Results
- Increase youth workers’ knowledge of programming and microcontrollers by providing them with The Code to Escape Module.
- Increase youth organizations’ knowledge of different scenarios that could teach young people programming and microcontrollers and give them a change to be rewarded for their ERs scenarios to enhance their programming and microcontrollers expertise.
- The final result of this project will be the Digital Escape Room Generator
Project Activities
- The CodER Module
- The CodER Methodological and pedagogical guide
- The CodER Scenarios Handbook
- Digital Escape Room Generator