Entrepreneurship, Creativity and Arts for Future Teaching
Erasmus+ KA2
2021-1-IT02-KA220-SCH-000032480
02/2022– 02/2024 (24 months)
316.039 €
Italy, Spain, Portugal, Greece
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E-CR.A.F.T.
The project focuses on creativity, in its multiform artistic, visual and cultural expressions to innovate the teaching delivered in partner countries by introducing Game-based Learning solutions in assessment evaluating the creative and entrepreneurial potential of students. It also aims to develop their entrepreneurial mind-set by enhancing their creativity and craftsmanship supporting their initiative and the will to put themselves to the test using digital communication 4.0 technologies. During the project lifecycle, two International Mobilities will be held to support teachers in managing Art-Inspired Creativity Labs for entrepreneurship and digital communication 4.0 that are fundamental in the cultural and creative economy.
Objectives of the project
To integrate and innovate the educational offer of humanistic and artistic craft schools of partner countries from:
- a methodological point of view with the introduction of game-based learning solutions as an advanced assessment tool to create a selective and detailed evaluation process on the creative and entrepreneurial potential of students,
- a content-didactic point of view by placing at the center of the learning program art-inspired paths and workshops of digital creativity and a spirit of initiative and entrepreneurship to conceive and communicate new businesses.
To develop an entrepreneurial mind-set and a digital maturity in students of the IV and V years of Higher Secondary Institutes of IT, ES, PT and EL (17-19 years of age) to valorise the creativity and craftsmanship of young people by supporting their spirit of initiative and the will to put themselves to the test using the technologies of digital communication 4.0 to give vigour, attractiveness, innovation and originality to the artifacts they make, also from a business point of view.
To promote digital integration in learning by adopting interactive and gamified training solutions in line with the evolution of technologies and multimedia languages, disconnected from constraints of places and times, to encourage smart e-learning processes.
Methodologically align a pool of partnership teachers through two transnational mobilities for the management of the Art-Inspired Creativity Labs for entrepreneurship and digital communication 4.0, in the role of learning facilitators, and to acquire the game-based, didactic logics of GAME- BASED LEARNING as forms of assessment of the entrepreneurial and creative propensities of students that are fundamental in the cultural and creative economy.
Project Results
PR1: STUDY COURSE TO DEVELOP ENTREPRENEURIAL AND DIGITAL COMMUNICATION SKILLS
The PR includes the aims, objectives, training intervention architecture and evaluation methodologies for the development of the student’s entrepreneurial and digital communication skills. This materal was developed by using comprehensive field research as a basis from Italy, Greece, Spain and Portugal. The new educational course, centred on entrepreneurship and digital communication skills, was configured as an international, integrated and
permanent educational framework which, through methodological innovation will allow students to develop the target skills, experimenting innovative forms of interactive, gamified and art-inspired laboratory teaching which is flexible and adaptable to the needs of young generations and future European societies.
PR2: OPEN EDUCATIONAL RESOURCES FOR THE ENTREPRENEURIAL AND DIGITAL COMMUNICATION SKILLS
The OPEN EDUCATIONAL RESOURCES in the form of INTERACTIVE VIDEO
TRAINING PILLS where the learning content will be delivered by either a teacher filmed
in a “Green Room”, using Chroma Key techniques combined with motion graphics or
with the application of virtual settings in 3D. Thanks to the presence of “Keywords” that
appear on the screen, the user can simply access with a click, the additional materials
provided to be consulted in different formats (PDF, links to videos or external websites,
etc.) to acquire an integrated set of key competences related to entrepreneurship
and digital communication.
PR3: CLAIM CREATIVITY LABS ART-INSPIRED METHODOLOGICAL MANUAL
The partners will co-elaborate on the MANUAL that will guide teachers in holding, as LEARNING FACILITATORS, CREATIVITY LABS, educational hybridization spaces between art, culture and entrepreneurial and digital mindset to stimulate, through the arts, new entrepreneurial and communication 4.0 skills of students, making them able to go beyond the circumscribed and formal perimeter of the mere observance of practical tasks, to enter the evolved and substantial terrain of art-inspired creativity, where students will be able to:
- draw on art in the ways in which it is expressed to shape their entrepreneurial and digital mind-set
- learn from art, in a virtuous cause-effect cycle, a set of soft skills that qualify entrepreneurial behaviours and digital skills for engaging and “creative” web-based communication, transforming a laboratory activity from a simple place for didactic experimentation a “professionalizing workshop” for the generation of ideas and performance.
Main Deliverables
- One Study Course for the development of the entrepreneurial and digital communication skills:
– EDUCATIONAL PALIMPSEST articulating the sequence of the course into 3 integrated learning strands:
• cognitive, as a supply of information to develop digital knowledge and mentality combined with an awareness of entrepreneurial behaviour;
• operational, where the participants will be called, with the assistance of the teachers and with the laboratory activities, to formulate ideas and creative solutions;
• of regulation/evaluation and control of the didactic activities and of the Learning Objectives achieved.
– EDUCATIONAL SUPPORTS to facilitate learning, correlating them with the reference context, with the type of participants and with the objectives, providing instructions on the aims, methods and times of use of the materials, explaining choices.
– PARTICIPANT SELECTION CRITERIA
– INSTRUMENTAL LOGISTIC RESOURCES, ensuring consistency with context, type of participants and objectives
- OER for the development of entrepreneurial and digital communication skills:
In coherence with PR1, the partners will define the OER, dividing the processing of the contents listed by way of example:
a) ENTREPRENEURIAL SKILLS, articulated in soft skills, divided into:
cognitive: problem solving, creativity, initiative;
management: planning, results orientation
relational: communication, team working
b) DIGITAL COMMUNICATION SKILLS, referring to:
creation of the brand identity
web Marketing
user experience design
social Media Communication
digital storytelling
- 2 Mobilities for the training of high school teachers of the partnership
- One CLAIM: Creativity Labs Art-Inspired Methodological Manual that will guide teachers in holding as Learning Facilitators, Creativity Labs, educational hybridization spaces between art, culture and entrepreneurial and digital mind-set. The aim of these labs is to stimulate through the arts, new entrepreneurial and communication 4.0 skills of students making them able to go beyond the circumscribed and formal perimeter of the mere observance of practical tasks.
Project Partners
- Istituto di Istruzione Superiore Caselli - Italy
- AKMI SA - Greece
- Istituto Tecnico Tecnologico “Abate Zanetti”- Italy
- Colegio Caude - Spain
- 3o Geniko Lykeio Neas Filadelfias - Greece
- Escola Artistica e Profissional Arvore - Portugal
- CONFORM - Italy
- Formación y Educacion Integral (FEI) - Spain
- Modatex - Portugal
- ASECOM - Spain
- Kraken Lab - Italy