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Circular Economy applied to FABULA Project Framework
Erasmus+ KA2
2020-1-IT02-KA201-079244
11/2020 – 12/2022 (24 months)
299.973 €
Italy, Spain, Greece
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Fabula C Plus
The “FABULA C-Plus: Circular Economy applied to FABULA Project Framework” project, through interactive, gamified and laboratory teaching, develops consciousness and knowledge in students of classes IV and/or V (9-11 year olds) of Primary Schools in Italy, Spain and Greece and an ability to adopt behaviours oriented to the circular economy, experimenting and producing new creative and inventive ideas for an early entrepreneurial vision in the field of reuse and recycling of resources and materials.
Objectives of the project
The project focuses on the educational field, valorising the Primary School as a fundamental actor to promote the culture of sustainability, environmental sensitivity together with a proactive and enterprising way of thinking and acting, to give waste a “second life” transforming it into something artistically and entrepreneurially new.
The FABULA C-Plus project foresees:
the consolidation of an international multi-player network for the adaptation of education programmes to the current and future needs of society and the labour market in the emerging sector of the circular economy
the creation of Open Educational Resources in the form of virtual tours, consisting of 360° images, intuitively navigable from all devices, to allow students to immersively and interactively visit some locations that are symbols of their daily lives (home, park, school) to accompany them in a precocious cultural leap to face the challenge of the circular model with awareness.
Expected Main Results
The results described below derive from all project activities.
- the adoption of a new educational path, centred on entrepreneurship and on circular economy skills,
- digital integration in learning, favouring access to a plurality of OERs, developed in the form of consisting of 360° virtual tours, intuitively navigable from all devices,
- advanced forms of interactive, gamified and laboratory teaching, to raise the level of circular and entrepreneurial culture of children.
- the construction of stable links between schools, economic and institutional actors and territorial Policy Makers experimenting and producing new creative ideas in the field of reuse and recycling of resources and materials,
- the creation, through online socialization spaces, of networking opportunities, to aggregate ideas, experiences, skills
- the design and implementation of the CIRCLE Game: Circular Learning Evaluation Game, to train target skills and evaluate the achievement of Learning outcomes that meet the planned training objectives of virtual tours in a playful-didactic learning context.
- the identification of the opportunities provided by regional, national and EU calls, to implement and transfer the results into new contexts.
Project Activities
– thematic nuclei to develop entrepreneurial skills and digital storytelling skills
– general and specific training objectives
– target skills by the students declined in knowledge, skills and behaviour
– modular articulation of the course
– blended methods adopted
– criteria and tools to evaluate learning outcomes
– planning of learning activities through gamified and laboratory teaching
3. Educational Design
- design and implementation of the “CIRCLE GAME: Circular Learning Evaluation Game” and the OER, in the form of virtual tours, consistent with the educational programme contained in the STUDY COURSE.
- co-design of the didactic tools accompanying the OER: a) Teachers’ handbook b)Students’ Handbook c) CICLE-CIRCULAR CREATIVITY LABS
5. Piloting This phase will allow 45 students of classes IV and/or V of Primary Schools (9-11 year olds) in Italy, Spain and Greece (15IT, 15ES, 15EL) to test all the didactic and instrumental resources provided.
6. Communication and diffussion of results with transversal actions of:Website / Fabula C-Plus Story / Newsletters / Social environment / Territorial seminars / Final conference